GAMEINDEX team started work
The GAMEINDEX team started work at the beginning of October! We officially kicked off the project — and, of course, also began the tradition of shared team lunches.
Digital Labor Turn: The Impact of Assetization in Digital Games
The journal Critical Studies in Media Communication has recently published the article Digital Labor Turn: The Impact of Assetization in Digital Games written by Daniel Nielsen.
Our Research at CEEGS 2025
At the CEEGS 2025 conference, which took place in Wroclaw on 8-10 September 2025, our members presented three papers, including one about the Brno video game cluster as part of the GAME-ER project.
Two Percent at the Picket Line: Media Coverage of U.S. Union Fights for Streaming Residuals
The journal Television & New Media has recently published the article Two Percent at the Picket Line: Media Coverage of U.S. Union Fights for Streaming Residuals written by Daniel Nielsen, Amanda Cote, and Brandon Harris.
Not All Fun and Games Book Review in Eludamos
The journal Eludamos has recently published the book review of Not All Fun and Games: Videogame Labour, Project-based Workplaces, and the New Citizenship at Work, written by Jan Houška.
Our Research at DiGRA 2025
At the 2025 DiGRA conference, which took place at University of Malta from June 30 to July 4, several members of the PGPS team presented their research.
GAMEINDEX: Two funded postdoc positions
We are seeking two post-doctoral researchers to conduct ethnographic studies of game production for the ERC grant GAMEINDEX: Politics and aesthetics of indexical representation in digital games and VR.
Labor and Play in Platform Society
On June 18, PGPS is co-organizing an ICA post conference on Labor and Play in Platform Society at Charles University, Faculty of Social Sciences.
Nordic DiGRA 2025
At the 2025 Nordic DiGRA conference, Jan Houška presented a paper titled Comparing Game Work Migration in Finland, Czech Republic, and South Korea.
The Business of Play: Financialization and Optimization in World of Warcraft
The journal Games and Culture has recently published the article The Business of Play: Financialization and Optimization in World of Warcraft written by Daniel Nielsen.