In November 2022, Jaroslav Švelch presented his research in the United States: at New York University (NYU) and at the Society for the History of Technology (SHOT) conference, held in New Orleans, LA.
At the 2022 European Communication Research and Education Association (ECREA) conference Jan Houška and Daniel Nielsen presented their papers .
At the 2022 Central and Eastern European Game Studies (CEEGS) conference, the members of the Prague Game Production Studies research group altogether presented 5 papers.
At the Generation Analog 2022 (July 27-28), Jan Švelch presented a paper about Critical Role, Twitch, and platformization.
At the 2022 DiGRA conference, which took place in Krakow between July 7 and July 11, our researchers Tereza Fousek Krobová and Jaroslav Švelch presented three papers.
At the Global Perspectives on Platforms and Cultural Production conference (June 1-2, 2022), Daniel Nielsen and Jan Švelch presented their papers on volutneer moderation on gaming subreddits and Critical Role’s unique position on Twitch, respectively.
At the 18th annual Spring Seminar at Tampere University (May 4-6 2022), Jan Švelch and Jaroslav Švelch presented a paper about industrial reflexivity of video game art books.
At the 2022 Annual Conference of the Society for Cinema and Media Studies (SCMS), which took place remotely between March 30 and April 3, our researchers Jaroslav Švelch and Jan Švelch presented two papers about production aspects of the game industry.
At the 2021 Annual Conference of the Society for Cinema and Media Studies (SCMS), Jan Švelch presented a paper Para-Industrial Construction of Videogame Authorship through In-Game Credits as part of a panel H02: Videogame Industries and Below-the-Line Work.