Society for the History of Technology, NYU, and the ‘Time of Monsters’
In November 2022, Jaroslav Švelch presented his research in the United States: at New York University (NYU) and at the Society for the History of Technology (SHOT) conference, held in New Orleans, LA.
Our Research at ECREA 2022
At the 2022 European Communication Research and Education Association (ECREA) conference Jan Houška and Daniel Nielsen presented their papers .
Our Research at CEEGS 2022
At the 2022 Central and Eastern European Game Studies (CEEGS) conference, the members of the Prague Game Production Studies research group altogether presented 5 papers.
Generation Analog 2022: Critical Role and Platformization
At the Generation Analog 2022 (July 27-28), Jan Švelch presented a paper about Critical Role, Twitch, and platformization.
Our Research at DiGRA 2022
At the 2022 DiGRA conference, which took place in Krakow between July 7 and July 11, our researchers Tereza Fousek Krobová and Jaroslav Švelch presented three papers.
Global Perspectives on Platforms and Cultural Production
At the Global Perspectives on Platforms and Cultural Production conference (June 1-2, 2022), Daniel Nielsen and Jan Švelch presented their papers on volutneer moderation on gaming subreddits and Critical Role’s unique position on Twitch, respectively.
Tampere Spring Seminar 2022: Video Game Art Books
At the 18th annual Spring Seminar at Tampere University (May 4-6 2022), Jan Švelch and Jaroslav Švelch presented a paper about industrial reflexivity of video game art books.
SCMS 2022: SAG-AFTRA Voice Actor Strike & Magic: The Gathering Marketing Campaigns
At the 2022 Annual Conference of the Society for Cinema and Media Studies (SCMS), which took place remotely between March 30 and April 3, our researchers Jaroslav Švelch and Jan Švelch presented two papers about production aspects of the game industry.
SCMS 2021: Below-the-line Work and In-Game Credits
At the 2021 Annual Conference of the Society for Cinema and Media Studies (SCMS), Jan Švelch presented a paper Para-Industrial Construction of Videogame Authorship through In-Game Credits as part of a panel H02: Videogame Industries and Below-the-Line Work.