Publications
CategoryNo game for old (wo)men: Gender, age, and gaming in post-socialist Czechia—A qualitative case study
The International Journal of Cultural Studies has recently published an article titled “No game for old (wo)men: Gender, age, and gaming in post-socialist Czechia—A qualitative case study,” written by Tereza Fousek Krobová.
Between Stability and Mobility: Why International Game Workers Enter and Leave the Czech Game Industry,
The journal Eastern European Screen Studies has recently published the article Between Stability and Mobility: Why International Game Workers Enter and Leave the Czech Game Industry, written by Jan Houška.
Behind the Scenes of the Video Game Industry: Storytelling, Power Dynamics, and Myth
Routledge has recently published Behind the Scenes of the Video Game Industry: Storytelling, Power Dynamics, and Myth written by Jan Švelch.
“Purpose-Built for Happiness”: Panic’s Playdate as a Cozy Platform
The Game Studies journal has recently published an article titled “Purpose-Built for Happiness: Panic’s Playdate as a Cozy Platform,” written by Jaroslav Švelch.
What is a National Video Game? A Central and Eastern European Perspective
The Game Studies journal has recently published an article titled “What is a National Video Game? A Central and Eastern European Perspective”, which was written by Stanisław Krawczyk, Larissa Wild, Agata Waszkiewicz, David Krummenacher and Tereza Fousek Krobová, a member of the Prague Game Production Studies research group, including the GAMEINDEX project.
‘Everyone Felt Like They Owned It’: Collaboration and Empathy in Video Game Acting
The International Journal of Film and Media Arts has recently published an article titled ‘Everyone Felt Like They Owned It’: Collaboration and Empathy in Video Game Acting.
Two Papers by PGPS Members in the Latest FROG Anthology
The 2024 FROG Conference Anthology have just been published, featuring two new contributions from Leonid Moyzhes and Štěpán Šanda.
We Can Do It, Can We? Women’s Experiences in the Czech Video Game Industry and Their Coping Strategies for Ambivalent Sexism
Convergence has recently published the article We can do it, can we? Women’s experiences in the Czech video game industry and their coping strategies for ambivalent sexism written by Tereza Fousek Krobová.
Digital Labor Turn: The Impact of Assetization in Digital Games
The journal Critical Studies in Media Communication has recently published the article Digital Labor Turn: The Impact of Assetization in Digital Games written by Daniel Nielsen.
Two Percent at the Picket Line: Media Coverage of U.S. Union Fights for Streaming Residuals
The journal Television & New Media has recently published the article Two Percent at the Picket Line: Media Coverage of U.S. Union Fights for Streaming Residuals written by Daniel Nielsen, Amanda Cote, and Brandon Harris.