AoIR 2024: Boundaryless Careers in-between Video Game Fields and Industries
At the 2024 Association of Internet Researchers conference, Jan Houška presented a paper titled Boundaryless Careers in-between Video Game Fields and Industries: The Job Experiences of Expatriate and Remote Workers in Czech Video Game Industry.
Our Research at CEEGS 2024
At the 2024 Central and Eastern European Game Studies conference (CEEGS), our researchers altogether presented four papers in the main program.
The Inverted Cryptoeconomy: The Search for Endogenous Value in No Man’s Sky
The journal Games and Culture has recently published the article The Inverted Cryptoeconomy: The Search for Endogenous Value in No Man’s Sky written by Daniel Nielsen.
Our Research at DiGRA 2024
At the 2024 Digital Games Research Association (DiGRA) conference, which took place in Guadalajara between July 1 and 5, our researchers altogether presented three papers.
History of Games Conference 2024
At the History of Games Conference 2024, Jaroslav Švelch presented a paper A “Messianic Approach” to Computer Games: Activism in 1980s Game Design and Game Journalism by Mel Croucher.
Interview with Švelch Brothers
The blog Science at FSV UK has recently published an interview with Jan and Jaroslav Švelch from Prague Game Production Studies.
Tampere Spring Seminar 2024: Meta
At the 20th annual Spring Seminar at Tampere University (May 7-8, 2024), Daniel Nielsen and Jan Švelch presented their respective papers related to this year’s theme of meta and metagaming.
Game Production Studies Workshop: Labor & Content
On November 6 and 7, the Prague Game Production Studies research group hosted a workshop about labor issues in the video game industry and in-game content from the production perspective.
Our Research at CEEGS 2023
At the CEEGS 2023 conference, our researchers altogether presented four papers in the main program.
FROG 2023: Tracked and Monetized
At the FROG 2023 conference in Vienna, Jan Švelch presented a keynote Tracked and Monetized: On the Interconnectedness of Game Monetization and Player Surveillance.