GDS 2025: How to Grow and Develop Sustainable Game Industry Clusters
At the Game Developers Session conference, Jan Houška attended the panel discussion How To Grow And Develop Sustainable Game Industry Clusters.
Czechia in Play: “Rozpravy o médiích” Podcast Discussed the Phenomenon of Czech Realities in Digital Games with GAMEINDEX
Jaroslav Švelch moderated the December episode of the podcast Rozpravy o médiích (can be translated as “discussions on media”), which focu..
Two Papers by PGPS Members in the Latest FROG Anthology
The 2024 FROG Conference Anthology have just been published, featuring two new contributions from Leonid Moyzhes and Štěpán Šanda.
We Can Do It, Can We? Women’s Experiences in the Czech Video Game Industry and Their Coping Strategies for Ambivalent Sexism
Convergence has recently published the article We can do it, can we? Women’s experiences in the Czech video game industry and their coping strategies for ambivalent sexism written by Tereza Fousek Krobová.
GAMEINDEX team started work
The GAMEINDEX team started work at the beginning of October! We officially kicked off the project — and, of course, also began the tradition of shared team lunches.
Digital Labor Turn: The Impact of Assetization in Digital Games
The journal Critical Studies in Media Communication has recently published the article Digital Labor Turn: The Impact of Assetization in Digital Games written by Daniel Nielsen.
Our Research at CEEGS 2025
At the CEEGS 2025 conference, which took place in Wroclaw on 8-10 September 2025, our members presented three papers, including one about the Brno video game cluster as part of the GAME-ER project.
Two Percent at the Picket Line: Media Coverage of U.S. Union Fights for Streaming Residuals
The journal Television & New Media has recently published the article Two Percent at the Picket Line: Media Coverage of U.S. Union Fights for Streaming Residuals written by Daniel Nielsen, Amanda Cote, and Brandon Harris.
Not All Fun and Games Book Review in Eludamos
The journal Eludamos has recently published the book review of Not All Fun and Games: Videogame Labour, Project-based Workplaces, and the New Citizenship at Work, written by Jan Houška.
Our Research at DiGRA 2025
At the 2025 DiGRA conference, which took place at University of Malta from June 30 to July 4, several members of the PGPS team presented their research.