At the 2023 DiGRA conference, our researchers altogether presented six papers in the main program and also participated in the doctoral consortium and workshop Automation in Game Production.
Conversation in Game Studies podcast has recently interviewed Tereza Fousek Krobová, Jaroslav Švelch, and Justyna Janik for an episode about the representation of post-Soviet spaces in contemporary horror video games.
The journal Games and Culture has recently published the article “Never Good Enough”: Player Identities, Experiences, and Coping Strategies of Women in Czech Video Game Journalism written by Tereza Fousek Krobová and Jan Švelch.
Jaroslav Švelch’s book Player vs. Monster: The Making and Breaking of Video Game Monstrosity has just been published by the MIT Press.
In November 2022, Jaroslav Švelch presented his research in the United States: at New York University (NYU) and at the Society for the History of Technology (SHOT) conference, held in New Orleans, LA.
The journal Games and Culture has recently published the article History, Heritage, and Memory in Video Games: Approaching the Past in Svoboda 1945: Liberation and Train to Sachsenhausen written by Vít Šisler, Holger Pötzsch, Tereza Hannemann, Jaroslav Cuhra, and Jaroslav Pinkas.
At the 2022 European Communication Research and Education Association (ECREA) conference Jan Houška and Daniel Nielsen presented their papers .
At the 2022 Central and Eastern European Game Studies (CEEGS) conference, the members of the Prague Game Production Studies research group altogether presented 5 papers.
On October 10, the Prague Game Production Studies research group hosted a workshop about platforms and tools in video game production.
The Journal for Philosophy and Cultural Studies Topos has recently published the article I Wasn’t Looking At His Nice Ass: How To Play The “Female Way” written by Tereza Fousek Krobová.