game production
TagAoIR 2024: Boundaryless Careers in-between Video Game Fields and Industries
At the 2024 Association of Internet Researchers conference, Jan Houška presented a paper titled Boundaryless Careers in-between Video Game Fields and Industries: The Job Experiences of Expatriate and Remote Workers in Czech Video Game Industry.
Our Research at CEEGS 2024
At the 2024 Central and Eastern European Game Studies conference (CEEGS), our researchers altogether presented four papers in the main program.
Our Research at DiGRA 2024
At the 2024 Digital Games Research Association (DiGRA) conference, which took place in Guadalajara between July 1 and 5, our researchers altogether presented three papers.
History of Games Conference 2024
At the History of Games Conference 2024, Jaroslav Švelch presented a paper A “Messianic Approach” to Computer Games: Activism in 1980s Game Design and Game Journalism by Mel Croucher.
Game Production Studies Workshop: Labor & Content
On November 6 and 7, the Prague Game Production Studies research group hosted a workshop about labor issues in the video game industry and in-game content from the production perspective.
Our Research at CEEGS 2023
At the CEEGS 2023 conference, our researchers altogether presented four papers in the main program.
FROG 2023: Tracked and Monetized
At the FROG 2023 conference in Vienna, Jan Švelch presented a keynote Tracked and Monetized: On the Interconnectedness of Game Monetization and Player Surveillance.
Geomedia Conference 2023
At the Geomedia Conference 2023, Jan Houška presented a part of his dissertation study focused on the labour of Eastern European nationals in Czech-based game companies.
NordMedia 2023: Panel on Video Games as Transnational Cultural Production
At the NordMedia Conference 2023, Jan Houška and Daniel Nielsen presented their research as part of the panel Video Games as Transnational Cultural Production.
CGS Podcast: Post-Soviet Spaces in Video Games
Conversation in Game Studies podcast has recently interviewed Tereza Fousek Krobová, Jaroslav Švelch, and Justyna Janik for an episode about the representation of post-Soviet spaces in contemporary horror video games.