The journal Games and Culture has recently published the article History, Heritage, and Memory in Video Games: Approaching the Past in Svoboda 1945: Liberation and Train to Sachsenhausen written by Vít Šisler, Holger Pötzsch, Tereza Hannemann, Jaroslav Cuhra, and Jaroslav Pinkas.
At the 2022 European Communication Research and Education Association (ECREA) conference Jan Houška and Daniel Nielsen presented their papers .
At the 2022 Central and Eastern European Game Studies (CEEGS) conference, the members of the Prague Game Production Studies research group altogether presented 5 papers.
On October 10, the Prague Game Production Studies research group hosted a workshop about platforms and tools in video game production.
The journal Studies in Eastern European Cinema has recently published the article Adapting Contested National History for Global Audiences in Attentat 1942 and Svoboda 1945: Liberation written by Vít Šisler, Jan Švelch, Shawn Clybor, and Ondřej Trhoň.
The journal Studies in Eastern European Cinema has recently published the article Summoning Ghosts of Post-Soviet Spaces: A Comparative Study of the Horror Games Someday You’ll Return and The Medium written by Tereza Fousek Krobová, Justyna Janik, and Jaroslav Švelch.
At the 18th annual Spring Seminar at Tampere University (May 4-6 2022), Jan Švelch and Jaroslav Švelch presented a paper about industrial reflexivity of video game art books.
At the 2022 Annual Conference of the Society for Cinema and Media Studies (SCMS), which took place remotely between March 30 and April 3, our researchers Jaroslav Švelch and Jan Švelch presented two papers about production aspects of the game industry.
The roundtable series on Czech media hosted a discussion about the Czech video game industry featuring Pavel Barák (GDACZ), Helena Bendová (The Czech Film Fund), Michal Berlinger (Amanita Design), Jaroslav Švelch (Charles University), and Šárka Tmějová (Games.cz, Radio Wave).
Centre of Excellence in Game Culture Studies and Prague Game Production Studies group will host a two-hour online event on September 14, 2021 at 12:00 UTC to discuss the current agenda and research methods of the emerging area of game production studies.