No game for old (wo)men: Gender, age, and gaming in post-socialist Czechia—A qualitative case study
The International Journal of Cultural Studies has recently published an article titled “No game for old (wo)men: Gender, age, and gaming in post-socialist Czechia—A qualitative case study,” written by Tereza Fousek Krobová.
Between Stability and Mobility: Why International Game Workers Enter and Leave the Czech Game Industry,
The journal Eastern European Screen Studies has recently published the article Between Stability and Mobility: Why International Game Workers Enter and Leave the Czech Game Industry, written by Jan Houška.
Behind the Scenes of the Video Game Industry: Storytelling, Power Dynamics, and Myth
Routledge has recently published Behind the Scenes of the Video Game Industry: Storytelling, Power Dynamics, and Myth written by Jan Švelch.
GAMEINDEX Members at DiGRA 2026
In June 2026, members of GAMEINDEX participated in the DiGRA 2026 Conference, held at Maynooth University, Ireland (14–18 June).
“Purpose-Built for Happiness”: Panic’s Playdate as a Cozy Platform
The Game Studies journal has recently published an article titled “Purpose-Built for Happiness: Panic’s Playdate as a Cozy Platform,” written by Jaroslav Švelch.
What is a National Video Game? A Central and Eastern European Perspective
The Game Studies journal has recently published an article titled “What is a National Video Game? A Central and Eastern European Perspective”, which was written by Stanisław Krawczyk, Larissa Wild, Agata Waszkiewicz, David Krummenacher and Tereza Fousek Krobová, a member of the Prague Game Production Studies research group, including the GAMEINDEX project.
DiGRA workshop: Politics of indexicality in digital game production
Here’s the program of the GAMENIDEX workshop at DiGRA 2026.
Call for Papers: Politics of indexicality in digital game production
DiGRA 2026 Workshop, June 17, 2pm-5pm
Maynooth University, Ireland
Submission deadline: May 4
‘Everyone Felt Like They Owned It’: Collaboration and Empathy in Video Game Acting
The International Journal of Film and Media Arts has recently published an article titled ‘Everyone Felt Like They Owned It’: Collaboration and Empathy in Video Game Acting.
GDS 2025: How to Grow and Develop Sustainable Game Industry Clusters
At the Game Developers Session conference, Jan Houška attended the panel discussion How To Grow And Develop Sustainable Game Industry Clusters.