History, Heritage, and Memory in Video Games: Approaching the Past in Svoboda 1945: Liberation and Train to Sachsenhausen
The journal Games and Culture has recently published the article History, Heritage, and Memory in Video Games: Approaching the Past in Svoboda 1945: Liberation and Train to Sachsenhausen written by Vít Šisler, Holger Pötzsch, Tereza Hannemann, Jaroslav Cuhra, and Jaroslav Pinkas.
Our Research at CEEGS 2022
At the 2022 Central and Eastern European Game Studies (CEEGS) conference, the members of the Prague Game Production Studies research group altogether presented 5 papers.
Game Production Studies Workshop: Platforms & Tools
On October 10, the Prague Game Production Studies research group hosted a workshop about platforms and tools in video game production.
Generation Analog 2022: Critical Role and Platformization
At the Generation Analog 2022 (July 27-28), Jan Švelch presented a paper about Critical Role, Twitch, and platformization.
Mediatization of Tabletop Role-Playing: The Intertwined Cases of Critical Role and D&D Beyond
The journal Convergence has just published the article Mediatization of Tabletop Role-Playing: The Intertwined Cases of Critical Role and D&D Beyond written by Jan Švelch.
Adapting Contested National History for Global Audiences in Attentat 1942 and Svoboda 1945: Liberation
The journal Studies in Eastern European Cinema has recently published the article Adapting Contested National History for Global Audiences in Attentat 1942 and Svoboda 1945: Liberation written by Vít Šisler, Jan Švelch, Shawn Clybor, and Ondřej Trhoň.
Normalizing Player Surveillance through Video Game Infographics
The journal New Media & Society has just published the article Normalizing Player Surveillance through Video Game Infographics written by Jan Švelch.
Global Perspectives on Platforms and Cultural Production
At the Global Perspectives on Platforms and Cultural Production conference (June 1-2, 2022), Daniel Nielsen and Jan Švelch presented their papers on volutneer moderation on gaming subreddits and Critical Role’s unique position on Twitch, respectively.
Tampere Spring Seminar 2022: Video Game Art Books
At the 18th annual Spring Seminar at Tampere University (May 4-6 2022), Jan Švelch and Jaroslav Švelch presented a paper about industrial reflexivity of video game art books.
SCMS 2022: SAG-AFTRA Voice Actor Strike & Magic: The Gathering Marketing Campaigns
At the 2022 Annual Conference of the Society for Cinema and Media Studies (SCMS), which took place remotely between March 30 and April 3, our researchers Jaroslav Švelch and Jan Švelch presented two papers about production aspects of the game industry.