Adapting Contested National History for Global Audiences in Attentat 1942 and Svoboda 1945: Liberation
The journal Studies in Eastern European Cinema has recently published the article Adapting Contested National History for Global Audiences in Attentat 1942 and Svoboda 1945: Liberation written by Vít Šisler, Jan Švelch, Shawn Clybor, and Ondřej Trhoň.
Normalizing Player Surveillance through Video Game Infographics
The journal New Media & Society has just published the article Normalizing Player Surveillance through Video Game Infographics written by Jan Švelch.
Global Perspectives on Platforms and Cultural Production
At the Global Perspectives on Platforms and Cultural Production conference (June 1-2, 2022), Daniel Nielsen and Jan Švelch presented their papers on volutneer moderation on gaming subreddits and Critical Role’s unique position on Twitch, respectively.
Tampere Spring Seminar 2022: Video Game Art Books
At the 18th annual Spring Seminar at Tampere University (May 4-6 2022), Jan Švelch and Jaroslav Švelch presented a paper about industrial reflexivity of video game art books.
SCMS 2022: SAG-AFTRA Voice Actor Strike & Magic: The Gathering Marketing Campaigns
At the 2022 Annual Conference of the Society for Cinema and Media Studies (SCMS), which took place remotely between March 30 and April 3, our researchers Jaroslav Švelch and Jan Švelch presented two papers about production aspects of the game industry.
Video Games and Comedy Edited Collection
The edited collection Video Games and Comedy has just been published by Palgrave Macmillan. It was edited by our researcher Jaroslav Švelch together with Krista Bonnello Rutter Giappone and Tomasz Z. Majkowski. The cover was created by Luis E. Blackaller.
Game Production Studies Meetup Sep 14: Current Issues and Methods
Centre of Excellence in Game Culture Studies and Prague Game Production Studies group will host a two-hour online event on September 14, 2021 at 12:00 UTC to discuss the current agenda and research methods of the emerging area of game production studies.
Developer Credit: Para-Industrial Hierarchies of In-Game Credit Attribution in the Video Game Industry
The journal Games and Culture has just published the article Developer Credit: Para-Industrial Hierarchies of In-Game Credit Attribution in the Video Game Industry written by Jan Švelch.
SCMS 2021: Below-the-line Work and In-Game Credits
At the 2021 Annual Conference of the Society for Cinema and Media Studies (SCMS), Jan Švelch presented a paper Para-Industrial Construction of Videogame Authorship through In-Game Credits as part of a panel H02: Videogame Industries and Below-the-Line Work.
Game Production Studies Edited Collection
The edited collection Game Production Studies has just been published by the Amsterdam University Press. The book was edited by Olli Sotamaa and Jan Švelch and features 16 chapters dedicated to the study of video game production.