game studies
TagOur Research at CEEGS 2023
At the CEEGS 2023 conference, our researchers altogether presented four papers in the main program.
Guest Lecture: War Heroism and Call of Duty
Dom Ford (University of Bremen) visited the Prague Game Production Studies research group and gave a guest lecture on War Heroism and Call of Duty.
Geomedia Conference 2023
At the Geomedia Conference 2023, Jan Houška presented a part of his dissertation study focused on the labour of Eastern European nationals in Czech-based game companies.
Society for the History of Technology, NYU, and the ‘Time of Monsters’
In November 2022, Jaroslav Švelch presented his research in the United States: at New York University (NYU) and at the Society for the History of Technology (SHOT) conference, held in New Orleans, LA.
History, Heritage, and Memory in Video Games: Approaching the Past in Svoboda 1945: Liberation and Train to Sachsenhausen
The journal Games and Culture has recently published the article History, Heritage, and Memory in Video Games: Approaching the Past in Svoboda 1945: Liberation and Train to Sachsenhausen written by Vít Šisler, Holger Pötzsch, Tereza Hannemann, Jaroslav Cuhra, and Jaroslav Pinkas.
Our Research at CEEGS 2022
At the 2022 Central and Eastern European Game Studies (CEEGS) conference, the members of the Prague Game Production Studies research group altogether presented 5 papers.
I Wasn’t Looking At His Nice Ass: How To Play The “Female Way”
The Journal for Philosophy and Cultural Studies Topos has recently published the article I Wasn’t Looking At His Nice Ass: How To Play The “Female Way” written by Tereza Fousek Krobová.
Eludamos Symposium Doctoral Consortium: The Future of Games and Game Studies
On April 6-8th 2022, Jan Houška and Daniel Nielsen, PhD Students from the Prague Game Production Studies, attended the Eludamos Symposium Doctoral Consortium: The Future of Games and Game Studies hosted by IT University of Copenhagen, Denmark.
Tampere Spring Seminar 2022: Video Game Art Books
At the 18th annual Spring Seminar at Tampere University (May 4-6 2022), Jan Švelch and Jaroslav Švelch presented a paper about industrial reflexivity of video game art books.
SCMS 2022: SAG-AFTRA Voice Actor Strike & Magic: The Gathering Marketing Campaigns
At the 2022 Annual Conference of the Society for Cinema and Media Studies (SCMS), which took place remotely between March 30 and April 3, our researchers Jaroslav Švelch and Jan Švelch presented two papers about production aspects of the game industry.