industrial reflexivity
TagOur Research at DiGRA 2024
At the 2024 Digital Games Research Association (DiGRA) conference, which took place in Guadalajara between July 1 and 5, our researchers altogether presented three papers.
History of Games Conference 2024
At the History of Games Conference 2024, Jaroslav Švelch presented a paper A “Messianic Approach” to Computer Games: Activism in 1980s Game Design and Game Journalism by Mel Croucher.
Game Production Studies Workshop: Labor & Content
On November 6 and 7, the Prague Game Production Studies research group hosted a workshop about labor issues in the video game industry and in-game content from the production perspective.
Our Research at CEEGS 2023
At the CEEGS 2023 conference, our researchers altogether presented four papers in the main program.
Normalizing Player Surveillance through Video Game Infographics
The journal New Media & Society has just published the article Normalizing Player Surveillance through Video Game Infographics written by Jan Švelch.
Tampere Spring Seminar 2022: Video Game Art Books
At the 18th annual Spring Seminar at Tampere University (May 4-6 2022), Jan Švelch and Jaroslav Švelch presented a paper about industrial reflexivity of video game art books.
Developer Credit: Para-Industrial Hierarchies of In-Game Credit Attribution in the Video Game Industry
The journal Games and Culture has just published the article Developer Credit: Para-Industrial Hierarchies of In-Game Credit Attribution in the Video Game Industry written by Jan Švelch.
Shadow Academy of Video Game Production—Industrial Reflexivity of Mythic Quest: Raven’s Banquet
The journal Critical Studies in Media Communication has published the article Shadow Academy of Video Game Production—Industrial Reflexivity of Mythic Quest: Raven’s Banquet written by Jan Švelch.