On November 6 and 7, the Prague Game Production Studies research group hosted a workshop about labor issues in the video game industry and in-game content from the production perspective. Apart from research updates by PGPS members and affiliated PhD students, the event also featured presentations by the following invited scholars and game developers (in alphabetical order):
- Amanda Cote (Michigan State University)
- Aleksandra Prokopek (Jagiellonian University)
- Paolo Ruffino (University of Liverpool)
- Heikki Tyni (Tampere University)
- Kateřina “Suave” Urbanová (Ashborne Games)
The workshop concluded on the second day with two panel discussions. The first focused on representation of local themes in video games as well as procedural generation of in-game content. The second panel focused on current labor issues in video game production, including layoffs, industry consolidation, and unionization efforts.