game studies
TagSCMS 2022: SAG-AFTRA Voice Actor Strike & Magic: The Gathering Marketing Campaigns
At the 2022 Annual Conference of the Society for Cinema and Media Studies (SCMS), which took place remotely between March 30 and April 3, our researchers Jaroslav Švelch and Jan Švelch presented two papers about production aspects of the game industry.
Video Games and Comedy Edited Collection
The edited collection Video Games and Comedy has just been published by Palgrave Macmillan. It was edited by our researcher Jaroslav Švelch together with Krista Bonnello Rutter Giappone and Tomasz Z. Majkowski. The cover was created by Luis E. Blackaller.
Game Production Studies Meetup Sep 14: Current Issues and Methods
Centre of Excellence in Game Culture Studies and Prague Game Production Studies group will host a two-hour online event on September 14, 2021 at 12:00 UTC to discuss the current agenda and research methods of the emerging area of game production studies.
Developer Credit: Para-Industrial Hierarchies of In-Game Credit Attribution in the Video Game Industry
The journal Games and Culture has just published the article Developer Credit: Para-Industrial Hierarchies of In-Game Credit Attribution in the Video Game Industry written by Jan Švelch.
Game Production Studies Edited Collection
The edited collection Game Production Studies has just been published by the Amsterdam University Press. The book was edited by Olli Sotamaa and Jan Švelch and features 16 chapters dedicated to the study of video game production.
Call for PhD students – Game Production Studies
We are seeking two PhD students to develop projects aligned with the grant “Developing Theories and Methods for Game Industry Research,” starting in 2021, headed by Dr. Jaroslav Švelch, and located at Charles University, Faculty of Social Sciences, Institute of Communication Studies and Journalism.
Shadow Academy of Video Game Production—Industrial Reflexivity of Mythic Quest: Raven’s Banquet
The journal Critical Studies in Media Communication has published the article Shadow Academy of Video Game Production—Industrial Reflexivity of Mythic Quest: Raven’s Banquet written by Jan Švelch.
“Definitive Playthrough”: Behind-the-scenes Narratives in Let’s Plays and Streaming Content by Video Game Voice Actors
The journal New Media & Society has published the article “Definitive Playthrough”: Behind-the-scenes Narratives in Let’s Plays and Streaming Content by Video Game Voice Actors written by Jan Švelch and Jaroslav Švelch.
Recasting Life Is Strange: Video Game Voice Acting during the 2016–2017 SAG-AFTRA Strike
The journal Television and New Media has published the article Recasting Life Is Strange: Video Game Voice Acting during the 2016–2017 SAG-AFTRA Strike written by Jan Švelch and Jaroslav Švelch.